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All the thrills. All the passes. All the crashes. All the turns. All the glory. Expereince FIA WEC at its fullest on FM4!
 
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Starting Procedures / Points System Icon_minitime1Tue Jan 03, 2012 3:02 am by Angel0fAnarchy7

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 Starting Procedures / Points System

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AuthorMessage
Angel0fAnarchy7
Team Principal



Posts : 14
Join date : 2011-12-31

Starting Procedures / Points System Empty
PostSubject: Starting Procedures / Points System   Starting Procedures / Points System Icon_minitime1Sun Jan 01, 2012 12:17 am

1. Both GT and LMP use the same uniform points system:

1st place 25 points
2nd place 18 points
3rd place 15 points
4th place 12 points
5th place 10 points
6th place 8 points
7th place 6 points
8th place 4 points



2. Ties

Championship ties will be decided by amount of wins. The driver with the higher amount of wins will win the tie.
If in the event the amount of wins is equal, 2nd place finishes will be used, etc.


3. Lobby set up: All races are done by time and not by lap count. The timer will be set to the length of the race, plus an additional 5 minutes to allow a pace lap and warm up, plus an additional 3-5 minutes at the end to allow all drivers to complete their final lap and record their distance traveled at the line.

4. Starting grid

Driver will reorganize after the start of a race from fastest to lowest qualifying time with the no qualifying cars starting from the pitlane.


5. Starting

Starts will be rolling starts, 2 abreast staggered with reasonable distances between all cars. Due to mechanisms that are in place to prevent rubber banding, this will be severely punished.

6. Warm Up Lap and Starting Procedure

All cars will leave slowly off the line and reorganize into the correct qualifying order by the end of the lap. ALL CARS must stay to the left of the track, and cars will be directed 1 by 1 to move up or down the pack. Do not exceed 2nd gear at anytime and maintain 300 feet between all cars. Expect pace laps varying from 55-65 mph. ALWAYS anticipate a slow down at hairpins and adjust accordingly.

All cars will then stagger their positions and stop on the last back stretch before the start/finish straight. At the 4:30.00 mark in the race the leader will accelerate to 60 mph and all cars will follow. The Official (or slower class leader) will call go for drivers (or higher class) to start the race with no countdown or any form of warning. The go command will not be given until the last car exits the final turn but may be given at anytime past that. No passing or 2 wide racing may occur before the start/finish line. If this does occur it will be investigated if one of the cars did not start in a timely manner.

GT class will start to roll off after the LMP class has started and will start when the slower class Leader crosses the line. No passing may occur before the 100ft warning mark of Turn 1.


7. There are no traditional MSM restarts. In the event of lap 1 mayhem, the race will be called to caution and all damaged cars are allowed to pit and will rejoin at the back of the pack. The race will then follow the starting procedures over again in a quick manner. If another accident occurs, the race will continue unless the wreck puts the race in danger in which case the race will not be “restarted” rather it will be put into a straight caution where positions gained or lost stay the same.
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